Plugin Technology by domeprojection.com®
Plugins for 3D Engines
The plugin technology based on the ProjectionTools SDK allows to load and apply calibration data generated by ProjectionTools into 3D engines. The export data is generated using the Mapper3D which is part of the ProjectionTools Pro SIM suite.

X-Plane 12 Plugin
- Supports arbitrary screen shapes
- Warping, blending and black-level correction
- Requires Windows 64 bit, Linux (Ubuntu 20.04, other versions on request)

Unreal Plugin
- The free version is available from Unreal 4.26 or newer
- Supports arbitrary screen shapes
- Static and dynamic warping
- Blending and black-level correction
- Viewpoint dependent color-correction

PREPAR3D Plugin
- Supports arbitrary screen shape
- Warping, blending and black-level correction
- requires Prepar3D V4 or V5 Professional

Unity Plugin
- Supports arbitrary screen shapes
- Warping, blending and black-level correction
- Support for 2D, projection-mapping and simulation projects
- Dynamic warping and frustum generation for accurate perspective in moving eyepoint scenarios
Customized Plugins
We develop customized plugins for your system.
